Update 5: Armor and Weapons
Genesis by Machine » Devlog
Salutations fellow slimejects!
It has been a while since an update has been posted, but do not worry! I have been working hard at tweaking and adding in a vast amount of new content for your gameplay experience! If you have questions or concerns, please leave a comment or follow me on Bluesky @breakfastafter.bsky.social
Here are some updates to the game, now including armor and weapons! I even added a table of contents on page 2 to navigate to some of the pages, but it is subject to change.
- Lore drop for Metsics pg 67
- Equipment added pg. 111
- Armor
- Weapons
- Corrected wording for Rifle Limb Stun pg 22
- Spelling error fixes
- Reworded skill point accumulation and distribution, pg 14
- Added details to the damage types pg 10
- Back and ambush attack advantages pg 13
- Fumble table for critical fails pg 9
- Added Lockpicking skill, it has a more analog skill compared to Interfacing.
- Spy Interfacing base skill changed to Lockpicking.
- Updated Ax ability for “X” clarity. Pg 21.
- Changed Sword ability for better balance. Pg 21
- Final damage to armor and health clarification. Pg 11
- Changed the dice used for attacks. P16
- Table of Contents added
Files
Update 5.zip 32 MB
39 days ago
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Genesis by Machine
Adapt or die. A biopunk TTRPG. Still a work in progress.
| Status | In development |
| Category | Physical game |
| Author | BigSlimeMonster |
| Genre | Adventure, Role Playing |
| Tags | biopunk, Tabletop |
| Languages | English |
| Accessibility | Interactive tutorial |
More posts
- Update 4: The Ability To Be BetterJun 30, 2025
- Public update 3 - Character CountsMar 12, 2025
- Public update 2 - Metsics, Mutations, & AugmentationsFeb 03, 2025
- Public update 1Dec 09, 2024
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