Update 4: The Ability To Be Better
Hello my loyal slimejects
I have a brand new update that I am happy to release to the world! It feels like forever since the last one and this is a big one. This has to do about Abilities. This is a feature of your hard work of grinding showing results! You can take a look at the large list of skills provided but you will notice that some are learned while others are instinct.
Learned skills require you to go to an institution to learn from a master and they will charge you according to the skill.
Instinct skills are something that just come to you naturally.
There is a lot, but don't feel overwhelmed, the skills should reflect what you are building and you don't need to gather each one.
- Changed the rules for dual wielding weapons, unless you have the dual-wielding skill you roll at disadvantage.
- NEW: Abilities pg. 97 - 106
- Changed the upgrading for Technist ability attacks per round and upgrades are now done during full rests. pg. 54
- Added more details to the Wrestler’s ability about armor. Pg 26
- Throw distance pg. 20
So what's next?
Well, reworking the character passport to help with the flow, clarity, and room to enter information.
Next update will also have a focus on weapons and armor, the way that it is teased in the document now will be overhauled to make it a bit more streamlined for readability and for those who are crafters.
UNTIL NEXT TIME!
Files
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Genesis by Machine
Adapt or die. A biopunk TTRPG. Still a work in progress.
Status | In development |
Category | Physical game |
Author | BigSlimeMonster |
Genre | Adventure, Role Playing |
Tags | biopunk, Tabletop |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Public update 3 - Character CountsMar 12, 2025
- Public update 2 - Metsics, Mutations, & AugmentationsFeb 03, 2025
- Public update 1Dec 09, 2024
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